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the Deathsinger

Karthus Jungle build & stats

Mage D 55 games · patch 16.18
Win rate
41.8%
Pick rate
1.3%
Ban rate
1.0%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Solid sample

Finish these three

Blackfire Torch
Blackfire Torch
2,800 gold
Rabadon's Deathcap
Rabadon's Deathcap
3,500 gold
Void Staff
Void Staff
3,000 gold
9,300 gold
80.0% WR 10 games

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 gold
47.8% 46 games

Runes

Inspiration Inspiration + Sorcery Sorcery
50.0% WR
8 games · 15% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Inspiration Inspiration
Glacial Augment Unsealed Spellbook First Strike
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Exhaust Smite
46.9% 32 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Karthus

Generated from this patch's numbers

  • Karthus wins 41.8% of games as Jungle on patch 16.18 (55 games).
  • Most common core: Blackfire Torch → Rabadon's Deathcap → Void Staff — 80% win rate over 10 games.
  • Take Dark Harvest as keystone: picked in 82% of games with a 42% win rate.
  • Karthus scales: 42% win rate after 35 minutes versus 31% before 25. Farm safely early and never surrender.

Items

Most common sets of three completed items

Core build

Blackfire Torch
Blackfire Torch
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
80.0% WR
10 games · 18% pick
Rabadon's Deathcap
Rabadon's Deathcap
Malignance
Malignance
Void Staff
Void Staff
0.0% WR
3 games · 5% pick
Blackfire Torch
Blackfire Torch
Rabadon's Deathcap
Rabadon's Deathcap
Zhonya's Hourglass
Zhonya's Hourglass
33.3% WR
3 games · 5% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
47.8% WR
46 games · 84% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
0.0% WR
3 games · 5% pick

Legendary items by win rate

ItemWin ratePick
100.0% 7% (4)
54.5% 40% (22)
53.3% 27% (15)
52.9% 31% (17)
50.0% 65% (36)
46.3% 75% (41)
33.3% 38% (21)
33.3% 5% (3)
27.3% 40% (22)

Runes

Most played full pages and keystone win rates

Domination Domination + Sorcery Sorcery
33.3% WR
21 games · 38% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Inspiration Inspiration + Sorcery Sorcery
50.0% WR
8 games · 15% pick
First Strike Cash Back Triple Tonic Cosmic Insight Axiom Arcanist Gathering Storm
Domination Domination + Precision Precision
42.9% WR
7 games · 13% pick
Dark Harvest Cheap Shot Grisly Mementos Treasure Hunter Coup de Grace Presence of Mind

Keystones

  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 42.2%82% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 50.0%15% pick

Summoner spells

  • Exhaust Smite Exhaust + Smite 46.9%58% pick
  • Flash Smite Flash + Smite 36.4%40% pick

Abilities & skill order

  • PDeath Defied

    Upon dying, Karthus enters a spirit form that allows him to continue casting spells.

  • QLay Waste

    Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies.

  • WWall of Pain

    Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period.

  • EDefile

    Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.

  • RRequiem

    After channeling for 3 seconds, Karthus deals damage to all enemy champions.