Karthus Jungle build & stats
- Win rate
- 41.8%
- Pick rate
- 1.3%
- Ban rate
- 1.0%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18
Finish these three
Runes
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Karthus
Generated from this patch's numbers
- Karthus wins 41.8% of games as Jungle on patch 16.18 (55 games).
- Most common core: Blackfire Torch → Rabadon's Deathcap → Void Staff — 80% win rate over 10 games.
- Take Dark Harvest as keystone: picked in 82% of games with a 42% win rate.
- Karthus scales: 42% win rate after 35 minutes versus 31% before 25. Farm safely early and never surrender.
Items
Most common sets of three completed items
Core build
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 100.0% | 7% (4) | |
| 54.5% | 40% (22) | |
| 53.3% | 27% (15) | |
| 52.9% | 31% (17) | |
| 50.0% | 65% (36) | |
| 46.3% | 75% (41) | |
| 33.3% | 38% (21) | |
| 33.3% | 5% (3) | |
| 27.3% | 40% (22) |
Runes
Most played full pages and keystone win rates
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Keystones
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
42.2%82% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
50.0%15% pick
Summoner spells
-
Exhaust + Smite
46.9%58% pick
-
Flash + Smite
36.4%40% pick
Abilities & skill order
-
PDeath DefiedUpon dying, Karthus enters a spirit form that allows him to continue casting spells.
-
QLay WasteKarthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies.
-
WWall of PainKarthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period.
-
EDefileKarthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
-
RRequiemAfter channeling for 3 seconds, Karthus deals damage to all enemy champions.