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the Missing Link

Gnar Top build & stats

FighterTank A 80 games · patch 16.17
Win rate
57.5%
Pick rate
3.9%
Ban rate
1.0%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Blade
Doran's Blade
450 g
Health Potion
Health Potion
50 g
0.0% 3 games

Finish these three

Black Cleaver
Black Cleaver
3,000 g
Trinity Force
Trinity Force
3,333 g
Wit's End
Wit's End
2,800 g
9,133 g
75.0% WR 8 games

Boots

Mercury's Treads
Mercury's Treads
1,250 g
66.7% 24 games

Runes

Precision Precision + Resolve Resolve
60.0% WR
35 games · 44% pick
Fleet Footwork
Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Last Stand Last Stand
Bone Plating Bone Plating
Overgrowth Overgrowth
Shards AS AF HP

Summoner spells

Flash Teleport 58.6% 58 games

Max order

Boomerang Throw / Boulder Toss Q Hyper / Wallop W Hop / Crunch E 28.6% 7 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Gnar

Generated from this patch's numbers

  • Gnar wins 57.5% of games as Top on patch 16.17 (80 games).
  • Most common core: Sterak's Gage → Black Cleaver → Trinity Force — 45% win rate over 11 games.
  • Take Fleet Footwork as keystone: picked in 60% of games with a 60% win rate.
  • Gnar is an early-game champion: 61% win rate in games under 25 minutes but 50% after 35. Snowball your lead into towers and objectives.

Items

Core build in purchase order (from match timelines)

Core build

Trinity Force 1
Trinity Force
Black Cleaver 2
Black Cleaver
Sterak's Gage 3
Sterak's Gage
0.0% WR
3 games · 4% pick

Starting items

Doran's Blade
Doran's Blade
Health Potion
Health Potion
0.0% WR
3 games · 4% pick
Doran's Shield
Doran's Shield
Health Potion
Health Potion
50.0% WR
2 games · 3% pick

Boots

Plated Steelcaps
Plated Steelcaps
51.1% WR
47 games · 59% pick
Mercury's Treads
Mercury's Treads
66.7% WR
24 games · 30% pick
Boots of Swiftness
Boots of Swiftness
60.0% WR
5 games · 6% pick

Legendary items by win rate

ItemWin ratePick
75.0% 5% (4)
70.6% 21% (17)
66.7% 15% (12)
66.7% 4% (3)
58.3% 90% (72)
58.3% 60% (48)
57.1% 9% (7)
50.0% 8% (6)
48.0% 31% (25)

Runes

Most played full pages and keystone win rates

Precision Precision + Resolve Resolve
60.0% WR
35 games · 44% pick
Fleet Footwork
Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Last Stand Last Stand
Bone Plating Bone Plating
Overgrowth Overgrowth
Shards AS AF HP
Precision Precision + Resolve Resolve
53.8% WR
13 games · 16% pick
Lethal Tempo Triumph Legend: Alacrity Last Stand Bone Plating Overgrowth
Resolve Resolve + Precision Precision
60.0% WR
5 games · 6% pick
Grasp of the Undying Demolish Bone Plating Overgrowth Legend: Alacrity Triumph

Keystones

  • Fleet Footwork Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 60.4%60% pick
  • Lethal Tempo Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 47.6%26% pick
  • Grasp of the Undying Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 66.7%8% pick
  • Press the Attack Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 75.0%5% pick

Summoner spells

  • Flash Teleport Flash + Teleport 58.6%73% pick
  • Flash Ignite Flash + Ignite 60.0%19% pick
  • Exhaust Flash Exhaust + Flash 50.0%5% pick

Abilities & skill order

Which ability to max first, from match timelines

Boomerang Throw / Boulder Toss Q Hyper / Wallop W Hop / Crunch E 28.6%7 games

Most common first three levels: Q → W → E (50%).

  • PRage Gene

    While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

  • QBoomerang Throw / Boulder Toss

    Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.Mega Gnar instead throws a boulder that stops on the first unit hit, damaging an...

  • WHyper / Wallop

    Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning e...

  • EHop / Crunch

    Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.

  • RGNAR!

    Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.