Gnar Top build & stats
- Win rate
- 57.5%
- Pick rate
- 3.9%
- Ban rate
- 1.0%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Finish these three
Runes
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Gnar
Generated from this patch's numbers
- Gnar wins 57.5% of games as Top on patch 16.17 (80 games).
- Most common core: Sterak's Gage → Black Cleaver → Trinity Force — 45% win rate over 11 games.
- Take Fleet Footwork as keystone: picked in 60% of games with a 60% win rate.
- Gnar is an early-game champion: 61% win rate in games under 25 minutes but 50% after 35. Snowball your lead into towers and objectives.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 75.0% | 5% (4) | |
| 70.6% | 21% (17) | |
| 66.7% | 15% (12) | |
| 66.7% | 4% (3) | |
| 58.3% | 90% (72) | |
| 58.3% | 60% (48) | |
| 57.1% | 9% (7) | |
| 50.0% | 8% (6) | |
| 48.0% | 31% (25) |
Runes
Most played full pages and keystone win rates
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Keystones
-
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
60.4%60% pick
-
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
47.6%26% pick
-
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
66.7%8% pick
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
75.0%5% pick
Summoner spells
-
Flash + Teleport
58.6%73% pick
-
Flash + Ignite
60.0%19% pick
-
Exhaust + Flash
50.0%5% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (50%).
-
PRage GeneWhile in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
-
QBoomerang Throw / Boulder TossGnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.Mega Gnar instead throws a boulder that stops on the first unit hit, damaging an...
-
WHyper / WallopGnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning e...
-
EHop / CrunchGnar leaps to a location and bounces off the head of any unit he lands on, traveling further.Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.
-
RGNAR!Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.