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the Saltwater Scourge

Gangplank Mid build & stats

Fighter C 468 games · patch 16.17
Win rate
49.8%
Pick rate
0.5%
Ban rate
4.3%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Built from single items

Start with

Doran's Blade
Doran's Blade
450 gold
Health Potion
Health Potion
50 gold
33.3% 9 games

Best three items so far

Shadowflame
Shadowflame
3,200 gold
Infinity Edge
Infinity Edge
3,500 gold
Liandry's Torment
Liandry's Torment
3,000 gold
9,700 gold
66.7% WR each item separately

Boots

Armored Advance
Armored Advance
1,200 gold
50.0% 12 games

Runes

Sorcery Sorcery + Precision Precision
28.6% WR
7 games · 1% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
50.8% 61 games

Max order

Parrrley Q Powder Keg E Remove Scurvy W
37.5% 8 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Gangplank

Generated from this patch's numbers

  • Gangplank wins 49.8% of games as Mid on patch 16.17 (468 games).
  • Most common core: Essence Reaver → The Collector → Infinity Edge — 100% win rate over 5 games.
  • Take Deathfire Touch as keystone: picked in 52% of games with a 51% win rate.
  • Best matchup: Sylas (67% over 12 games). Hardest: Fizz (38% over 8 games) — consider a ban or a different pick when you see it.
  • Gangplank scales: 57% win rate after 35 minutes versus 38% before 25. Farm safely early and never surrender.

Items

Most common sets of three completed items

Core build

Infinity Edge
Infinity Edge
Lord Dominik's Regards
Lord Dominik's Regards
Essence Reaver
Essence Reaver
50.0% WR
6 games · 1% pick
Infinity Edge
Infinity Edge
Essence Reaver
Essence Reaver
The Collector
The Collector
50.0% WR
6 games · 1% pick
Lord Dominik's Regards
Lord Dominik's Regards
Essence Reaver
Essence Reaver
The Collector
The Collector
20.0% WR
5 games · 1% pick

Starting items

Doran's Blade
Doran's Blade
Health Potion
Health Potion
33.3% WR
9 games · 2% pick

Boots

Immortal Path
Immortal Path
46.9% WR
32 games · 7% pick
Armored Advance
Armored Advance
50.0% WR
12 games · 3% pick
Crimson Lucidity
Crimson Lucidity
33.3% WR
9 games · 2% pick

Legendary items by win rate

ItemWin ratePick
71.4% 1% (7)
66.7% 1% (3)
63.6% 5% (22)
60.0% 2% (10)
52.9% 7% (34)
52.0% 5% (25)
50.0% 3% (12)
50.0% 1% (6)
50.0% 1% (6)
50.0% 1% (4)
46.7% 16% (75)
37.5% 3% (16)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Precision Precision
28.6% WR
7 games · 1% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Precision Precision
60.0% WR
5 games · 1% pick
Deathfire Touch Nimbus Cloak Transcendence Scorch Legend: Haste Cut Down
Sorcery Sorcery + Precision Precision
50.0% WR
4 games · 1% pick
Stormraider's Surge Nimbus Cloak Transcendence Scorch Cut Down Legend: Haste

Keystones

  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 48.7%8% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 30.8%3% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 66.7%3% pick
  • Fleet Footwork Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 25.0%2% pick

Summoner spells

  • Flash Ignite Flash + Ignite 50.8%13% pick
  • Flash Teleport Flash + Teleport 28.6%3% pick

Abilities & skill order

Which ability to max first, from match timelines

Parrrley Q Powder Keg E Remove Scurvy W 37.5%8 games

Most common first three levels: E → Q → Q (75%), E → Q → W (0%).

  • PTrial by Fire

    Every few seconds, Gangplank's melee strike will set his opponent on fire.

  • QParrrley

    Shoots target, plundering Gold for each enemy unit killed.

  • WRemove Scurvy

    Eats citrus to cure crowd control effects and restore Health.

  • EPowder Keg

    Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.

  • RCannon Barrage

    Gangplank signals his ship to bombard an area, slowing and damaging enemies.