Bard build & stats
- Win rate
- 52.2%
- Pick rate
- 6.6%
- Ban rate
- 0.0%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16
Best three items so far
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Bard
Generated from this patch's numbers
- Take Electrocute as keystone: picked in 39% of games with a 44% win rate.
Items
Most common sets of three completed items
Core build
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 69.2% | 57% (13) | |
| 66.7% | 65% (15) | |
| 66.7% | 13% (3) | |
| 50.0% | 26% (6) | |
| 50.0% | 17% (4) | |
| 45.5% | 48% (11) | |
| 33.3% | 39% (9) | |
| 20.0% | 22% (5) |
Runes
Most played full pages and keystone win rates
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Keystones
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
44.4%39% pick
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
40.0%22% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
66.7%13% pick
Summoner spells
-
Flash + Mark
53.3%65% pick
Abilities & skill order
-
PTraveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient c...
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QCosmic BindingBard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
-
WCaretaker's ShrineReveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
-
EMagical JourneyBard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
-
RTempered FateBard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.