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The Undead Juggernaut

Sion build & stats

TankFighter 2 games · patch 16.9
Win rate
0.0%
Pick rate
10.5%
Ban rate
0.0%
Division
All divisions

Runes

Most played full pages and keystone win rates

Resolve Resolve + Precision Precision
0.0% WR
2 games · 100% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Resolve Resolve
Grasp of the Undying Aftershock Guardian
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Keystones

Abilities & skill order

Which ability to max first, from match timelines

Decimating Smash Q Soul Furnace W Roar of the Slayer E 0.0%2 games

Most common first three levels: Q → W → E (0%).

  • PGlory in Death

    After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

  • QDecimating Smash

    Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

  • WSoul Furnace

    Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.

  • ERoar of the Slayer

    Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all...

  • RUnstoppable Onslaught

    Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has cha...