Orianna Mid build & stats
- Win rate
- 54.2%
- Pick rate
- 4.3%
- Ban rate
- 0.8%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16
Best three items so far
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Orianna
Generated from this patch's numbers
- Orianna wins 54.2% of games as Mid on patch 16.16 (59 games).
- Most common core: Rabadon's Deathcap → Shadowflame → Luden's Echo — 71% win rate over 7 games.
- Take Summon Aery as keystone: picked in 44% of games with a 62% win rate.
- Orianna scales: 67% win rate after 35 minutes versus 50% before 25. Farm safely early and never surrender.
Items
Most common sets of three completed items
Core build
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 75.0% | 20% (12) | |
| 71.4% | 12% (7) | |
| 70.8% | 41% (24) | |
| 60.6% | 56% (33) | |
| 57.1% | 59% (35) | |
| 57.1% | 24% (14) | |
| 52.9% | 29% (17) | |
| 33.3% | 5% (3) |
Runes
Most played full pages and keystone win rates
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Keystones
-
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
61.5%44% pick
-
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
47.8%39% pick
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
50.0%14% pick
Summoner spells
-
Flash + Teleport
56.0%85% pick
-
Flash + Ignite
33.3%10% pick
Abilities & skill order
-
PClockwork WindupOrianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
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QCommand: AttackOrianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
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WCommand: DissonanceOrianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
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ECommand: ProtectOrianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champ...
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RCommand: ShockwaveOrianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.