Jayce build & stats
- Win rate
- 42.5%
- Pick rate
- 8.5%
- Ban rate
- 0.0%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18
Finish these three
Runes
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Jayce
Generated from this patch's numbers
- Jayce wins 42.5% of games as any role on patch 16.18 (153 games).
- Most common core: The Collector → Eclipse → Serylda's Grudge — 50% win rate over 8 games.
- Take Dark Harvest as keystone: picked in 76% of games with a 44% win rate.
Items
Most common sets of three completed items
Core build
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 56.3% | 21% (32) | |
| 55.2% | 19% (29) | |
| 47.1% | 11% (17) | |
| 45.5% | 7% (11) | |
| 45.3% | 62% (95) | |
| 40.6% | 45% (69) | |
| 39.8% | 54% (83) | |
| 36.4% | 29% (44) | |
| 36.4% | 7% (11) | |
| 26.1% | 15% (23) | |
| 25.0% | 5% (8) | |
| 25.0% | 3% (4) |
Runes
Most played full pages and keystone win rates
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Keystones
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
43.6%76% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
42.9%14% pick
-
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
80.0%3% pick
Summoner spells
-
Flash + Mark
45.5%73% pick
-
Flash + Heal
62.5%5% pick
-
Flash + Ghost
28.6%5% pick
Abilities & skill order
-
PHextech CapacitorWhen Jayce swaps weapons he gains Move Speed for a short duration.
-
QTo the Skies! / Shock BlastHammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to al...
-
WLightning Field / Hyper ChargeHammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several at...
-
EThundering Blow / Acceleration GateHammer Stance: Deals magic damage to an enemy and knocks them back a short distance.Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fir...
-
RMercury Cannon / Mercury HammerHammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.Cannon Stance: Transforms the Merc...