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the Missing Link

Gnar build & stats

FighterTank C 62 games · patch 16.18
Win rate
50.0%
Pick rate
3.4%
Ban rate
0.0%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Built from single items

Best three items so far

Death's Dance
Death's Dance
3,300 gold
Black Cleaver
Black Cleaver
3,000 gold
Thornmail
Thornmail
2,450 gold
8,750 gold
60.0% WR each item separately

Boots

Plated Steelcaps
Plated Steelcaps
1,200 gold
73.7% 19 games

Runes

Resolve Resolve + Precision Precision
57.1% WR
14 games · 23% pick
Grasp of the Undying
Grasp of the Undying

Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.

Resolve Resolve
Grasp of the Undying Aftershock Guardian
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Mark
46.3% 54 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Gnar

Generated from this patch's numbers

  • Gnar wins 50.0% of games as any role on patch 16.18 (62 games).
  • Most common core: Black Cleaver → Trinity Force → Wit's End — 20% win rate over 5 games.
  • Take Grasp of the Undying as keystone: picked in 37% of games with a 61% win rate.

Items

Most common sets of three completed items

Core build

Black Cleaver
Black Cleaver
Trinity Force
Trinity Force
Wit's End
Wit's End
20.0% WR
5 games · 8% pick
Sterak's Gage
Sterak's Gage
Black Cleaver
Black Cleaver
Trinity Force
Trinity Force
50.0% WR
4 games · 6% pick

Boots

Mercury's Treads
Mercury's Treads
42.9% WR
35 games · 56% pick
Plated Steelcaps
Plated Steelcaps
73.7% WR
19 games · 31% pick

Legendary items by win rate

ItemWin ratePick
60.0% 24% (15)
55.6% 44% (27)
50.0% 16% (10)
50.0% 13% (8)
50.0% 6% (4)
50.0% 6% (4)
48.8% 69% (43)
42.1% 31% (19)
41.2% 27% (17)
40.0% 8% (5)
38.1% 34% (21)

Runes

Most played full pages and keystone win rates

Precision Precision + Resolve Resolve
33.3% WR
18 games · 29% pick
Fleet Footwork
Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

Precision Precision
Press the Attack Lethal Tempo Conqueror Fleet Footwork
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Resolve Resolve + Precision Precision
57.1% WR
14 games · 23% pick
Grasp of the Undying Font of Life Conditioning Overgrowth Legend: Haste Triumph
Precision Precision + Domination Domination
55.6% WR
9 games · 15% pick
Conqueror Triumph Legend: Alacrity Coup de Grace Taste of Blood Treasure Hunter

Keystones

  • Grasp of the Undying Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. 60.9%37% pick
  • Fleet Footwork Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 42.9%34% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 45.5%18% pick
  • Press the Attack Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 66.7%5% pick

Summoner spells

  • Flash Mark Flash + Mark 46.3%87% pick
  • Flash Ghost Flash + Ghost 50.0%6% pick

Abilities & skill order

  • PRage Gene

    While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

  • QBoomerang Throw / Boulder Toss

    Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.Mega Gnar instead throws a boulder that stops on the first unit hit, damaging an...

  • WHyper / Wallop

    Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning e...

  • EHop / Crunch

    Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.

  • RGNAR!

    Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.